How To Learn Ui Design

How To Learn Ui Design – “, this might be the best ad you see all day. If you’ve been desperately searching Dribbble or Behance for inspiration, yet find yourself completely unable to come up with anything good,

. And if you’ve ever felt that most design articles are useless, and no matter how much you read about color theory, it won’t ruin your design.

How To Learn Ui Design

Learn UI Design is an online video course that equips you with design innovation to confidently create beautiful designs for any site or app. From color to typography, from symbols to processing, learn UI design covers every aspect of interface design. Registration is open for 2 weeks only.

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I must introduce myself. I’m Eric Kennedy. I’m a freelance designer. I’ve traveled the world on design sites and apps for companies large and small (like Solent and Amazon), and my design writing has been read by over a million people (you might Know me from this article). Yet I started out as a developer who couldn’t create good-looking software to save his life. Sure, I made a few applications for work, built a few websites and side projects at home, even tried my hand at night and weekend startups. But there was a problem:

I liked it, but I didn’t know how to make such a design. Consequently, what I did was the one man project syndrome:

. And shameless copying of what works. I worked 10 hours on a UI project and was billed for 1. The remaining 9 were wild flailings of learning. Desperately searching Dribbble and Behance and Pinterest for some ideas to improve my terrible design.

. My gold standard was to find out what worked. What is the difference between ugly and beautiful? Over the years, I’ve built these tools into all areas of user interface design – color, typography, graphics, and more.

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Today, Learning UI Design has hundreds of happy students, and the course is used and respected by people like Chris Koyer…

I’m looking at @erikdkennedy’s Learning UI Design course to get a little stronger. He is like @wesbos of design. — Chris Coyer (@chriscoyier) February 6, 2018 Design articles and tips on thousands of different sites. But most of them are very short – they touch on a specific topic, and

Trying to learn design from design articles is like trying to eat a piece of food.

Now, I teach a paid course on user interface design—titled UI Design, appropriately enough—but (A) it’s not free, which means it’s not suitable for some students, and (B) It is not always open to entry. Actually, it is

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Open for new subscriptions (you can sign up for the Design Hack newsletter to hear when it’s next).

So if you want a free, quick start to learning UI design, where do you look?

Think of this article as the central hub in a circle of resources, tools, links, and ideas that start you on your way to learning UI design. I’ve collected some things here that I wish I had seen when I first started learning interface design. But I’m going to focus on one particular direction with this article – one that I encourage all students to do.

A few years ago, I undertook the questionable task of building a floor-to-ceiling climbing wall in my garage. I say “don’t tell my landlord to engineer!”, but this is so much engineering that it might as well be my house.

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The grade of solid wood, the size and the size of the screws – everything is a little stronger than it needs to be, and as a result, I’m sure that the silverback can be bolted on it without ill effect.

However, while demonizing it, I noticed that I had a bad habit. Every time I drill into the screw, I step back and appreciate my work. Not just one patch, but I would admire the entire wall, no matter what stage of completion it is at. It was like drilling for 10 seconds and half a minute later looking at the rest of the markers I still needed to drill, planning how much I could do tonight if I worked X hours more, dreaming of getting it done How exciting that would be. Everything, etc

Now, I’m all for “measure twice, cut once,” but this was absurd. Why didn’t I get to work to get to the fun part – the climbing?

Similarly, it is tempting to endlessly read/talk/search/consume the things we want. Ever have a friend who starts a new martial art, and you are sure that he

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More about how they actually go to practice? Or know someone who has talked for years about quitting their job and becoming an entrepreneur, but still hasn’t done anything.

If you are going to learn UI design, you should be aware of this trap. It’s 10 times easier

Let me put it this way. For every minute you spend reading design articles, spend 10 minutes actually designing.

Have the most recently tweeted articles by your tech friends. You don’t want to read what’s hot right now, you want to read

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. But is there a place that compiles all the best articles into one comprehensive curriculum? You get what you pay for there.

To get better at design. You will make things. Not just the design though; You’ll also build lists and resources for yourself down the road, effectively earning compound interest on your time.

. Part of the struggle of learning to read is not knowing what is useful and what is not. You really have to immerse yourself in the activity before you know where you’re really struggling. That was what I first started designing. I could read all I wanted about color theory –

. This proved useful for answering questions like “I have a button that looks very simple – what options do I have.

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So I will give you exercises, but it is up to you to find the questions. Whenever you have questions, ask me. Seriously. I’m going to tell you to stop when I get so many questions, but I’ve had this offer for years and haven’t turned it down yet!

As with any open-ended creative endeavor, successful UI designers have a strong “gut instinct” to look good. One of the most common concerns I hear from beginning designers is that they don’t have a strong gut instinct yet.

Now that I’ve been designing for years, I have a strong sense of design. Whenever I start a new project, my mind is full of possibilities – what fonts to try, what colors might work well, what websites would provide good inspiration, what layouts to use, etc. Some of these may be things I’ve never done, but I just have a hunch they’ll work – maybe because I did something similar in a project a year ago, or one I used last week. Wow, saw something similar in the app.

It seems that explaining gut instinct in this way is overachieving. It knows what options are available, and a good one

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Consider having a good “map of the area” (ie knowing the options to get from here to where you want to go), but it all filters through you.

For this exercise, you should make a list of apps/sites that have good UI (and those that have really bad UI) and clearly explain why and what you like (or dislike) about them.

You might say “Hey, I don’t have a lot of ideas about what’s good or bad – I can’t even tell!”, but that’s no excuse. Surely you can find it

Now you probably like too – but you may have completely different reasons for doing so. penalty

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You feel the way you feel. Everything I just listed can be generalized into a principle that I can use in future designs.

Each of these switches has the same color between devices – it’s just the saturation and brightness that’s changed.

This old, awkwardly placed copy of a turn-of-the-century schoolbook lends a quaint charm—which, not coincidentally, is a good way to describe the general atmosphere of the MSDS studio.

4/ Try to incorporate aspects of your brand into all elements – logo, layout, colors, etc… In fact, I have a whole article on this.

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I wouldn’t expect a beginning designer to take this simple principle out of this exercise – just start mapping out the terrain. And that’s the beautiful thing about being one

An area map gives you clues to locate other data points. As you begin to fill out this map of options, it becomes easier to apply new lessons. You start to get that “I’ve seen this before” feeling – because you have. or something like that.

List 5 sites or apps with good UI design, and 1-2 sites with bad design. For each one, explain in your own words why you think it works or doesn’t work.

Copy work

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